<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-202029753490776734</id><updated>2011-08-13T11:19:50.846-07:00</updated><category term='glitch'/><category term='demoscene'/><category term='visualization'/><category term='iconography'/><category term='chiptune'/><category term='Technology'/><category term='Program'/><category term='analog'/><category term='machinima'/><category term='music'/><category term='Game as a whole'/><category term='Form'/><category term='speedrunning'/><category term='faceposer'/><category term='movie'/><category term='musicvideo'/><category term='Fanculture'/><category term='general information'/><category term='text'/><category term='bending hardware'/><category term='software'/><category term='exhibition'/><category term='VJ'/><category term='video'/><category term='Lan'/><category term='performance'/><category term='mod'/><category term='code'/><category term='circuitbend'/><category term='content'/><category term='hardware'/><title type='text'>.</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://machinimabits.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/202029753490776734/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://machinimabits.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Rosa Menkman</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://farm2.static.flickr.com/1370/751175738_96640f1a80_m.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>21</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-202029753490776734.post-3789043786536415551</id><published>2009-01-08T12:22:00.000-08:00</published><updated>2009-01-23T09:17:07.670-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='video'/><category scheme='http://www.blogger.com/atom/ns#' term='performance'/><category scheme='http://www.blogger.com/atom/ns#' term='Technology'/><category scheme='http://www.blogger.com/atom/ns#' term='VJ'/><category scheme='http://www.blogger.com/atom/ns#' term='iconography'/><title type='text'>VJ-ing</title><content type='html'>&lt;span style="color: rgb(204, 204, 204);font-family:lucida grande;" &gt;The VJ-s mentioned here either use videogame aesthetics or old videogame consoles for their vj-ing. Again, if I miss important vj's please! help me :)&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 204, 204);"&gt;░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;object height="300" width="400"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=3564&amp;amp;server=vimeo.com&amp;amp;show_title=0&amp;amp;show_byline=0&amp;amp;show_portrait=0&amp;amp;color=000000&amp;amp;fullscreen=1"&gt;&lt;embed src="http://vimeo.com/moogaloop.swf?clip_id=3564&amp;amp;server=vimeo.com&amp;amp;show_title=0&amp;amp;show_byline=0&amp;amp;show_portrait=0&amp;amp;color=000000&amp;amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" height="300" width="400"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;a style="font-family: lucida grande; color: rgb(204, 204, 204);" href="http://vimeo.com/3564"&gt;Circuit bent sega mega drive&lt;/a&gt;&lt;span style="color: rgb(204, 204, 204);font-family:lucida grande;" &gt; from &lt;/span&gt;&lt;a style="font-family: lucida grande; color: rgb(204, 204, 204);" href="http://vimeo.com/gijs"&gt;Gijs&lt;/a&gt;&lt;span style="color: rgb(204, 204, 204);font-family:lucida grande;" &gt; on &lt;/span&gt;&lt;a style="font-family: lucida grande; color: rgb(204, 204, 204);" href="http://vimeo.com/"&gt;Vimeo&lt;/a&gt;&lt;span style="color: rgb(204, 204, 204);font-family:lucida grande;" &gt;.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;object style="font-family: lucida grande; color: rgb(204, 204, 204);" height="300" width="400"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=123315&amp;amp;server=vimeo.com&amp;amp;show_title=0&amp;amp;show_byline=0&amp;amp;show_portrait=0&amp;amp;color=000000&amp;amp;fullscreen=1"&gt;&lt;embed src="http://vimeo.com/moogaloop.swf?clip_id=123315&amp;amp;server=vimeo.com&amp;amp;show_title=0&amp;amp;show_byline=0&amp;amp;show_portrait=0&amp;amp;color=000000&amp;amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" height="300" width="400"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;a style="font-family: lucida grande; color: rgb(204, 204, 204);" href="http://vimeo.com/123315"&gt;Circuit Bent Sega Mega Drive 2&lt;/a&gt;&lt;span style="color: rgb(204, 204, 204);font-family:lucida grande;" &gt; from &lt;/span&gt;&lt;a style="font-family: lucida grande; color: rgb(204, 204, 204);" href="http://vimeo.com/gijs"&gt;Gijs&lt;/a&gt;&lt;span style="color: rgb(204, 204, 204);font-family:lucida grande;" &gt; on &lt;/span&gt;&lt;a style="font-family: lucida grande; color: rgb(204, 204, 204);" href="http://vimeo.com/"&gt;Vimeo&lt;/a&gt;&lt;span style="color: rgb(204, 204, 204);font-family:lucida grande;" &gt;.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 204, 204);font-family:lucida grande;" &gt;Gijs is a Dutch circuitbend-wonder. He bends gameconsoles, synthesizers, social softwares, applets, HTML, the internet as a whole and sometimes not yet existing technologies. He vjs with his equipment and sometimes also plays music, mostly on the gameboy but sometimes on other instruments.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 204, 204);font-family:lucida grande;" &gt;"Jakob Lodwick: &lt;/span&gt;&lt;span style="color: rgb(204, 204, 204);font-family:lucida grande;" &gt;Would you believe I felt bad for the game? Like you were exploiting it. Weird.&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 204, 204);font-family:lucida grande;" &gt;Gijs&lt;/span&gt;&lt;span style="color: rgb(204, 204, 204);font-family:lucida grande;" &gt;: well.. i guess I'm exploiting it.. but if you have played the game already, playing it on a circuitbent console will make it more difficult to play the game. so i thing the game will feel not to bad about that.."&lt;/span&gt;&lt;br /&gt;&lt;a style="font-family: lucida grande; color: rgb(255, 255, 255);" href="http://www.gieskes.nl/circuitbending/"&gt;Gijs Gieskes&lt;/a&gt;&lt;span style="color: rgb(255, 255, 255);font-family:lucida grande;" &gt; website&lt;/span&gt;&lt;br /&gt;&lt;a style="font-family: lucida grande; color: rgb(255, 255, 255);" href="http://www.myspace.com/gieskes"&gt;Gijs Myspace&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 204, 204);"&gt;░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;embed style="font-family: lucida grande; color: rgb(204, 204, 204);" src="http://blip.tv/play/AaSfGoLfHw" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="414" width="480"&gt;&lt;/embed&gt;&lt;br /&gt;&lt;br /&gt;&lt;embed style="font-family: lucida grande; color: rgb(204, 204, 204);" src="http://blip.tv/play/AYnyfoLfHw" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="390" width="480"&gt;&lt;/embed&gt;&lt;br /&gt;&lt;a style="font-family: lucida grande; color: rgb(204, 204, 204);" href="http://www.entter.com/"&gt;Entter&lt;/a&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 204, 204);font-family:lucida grande;" &gt;Raúl Berrueco and Raquel Meyers founded Entter as a collaborative platform focused on New Media art and design. Its current member is Raúl (Santander, 1977).&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 204, 204);font-family:lucida grande;" &gt;Entter mix old and new hardware and software technology using self-designed and -coded programsand often surprise audiences with special setups such as LED (light-emitting diode) wall.&lt;/span&gt;&lt;br /&gt;&lt;a style="font-family: lucida grande; color: rgb(255, 255, 255);" href="http://vimeo.com/entter"&gt;Entter @ Vimeo&lt;/a&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 204, 204);font-size:100%;" &gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="color: rgb(255, 204, 204);"&gt;░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.raquelmeyers.com/images/haip.jpg"&gt;&lt;img style="cursor: pointer; width: 480px; height: 320px;" src="http://www.raquelmeyers.com/images/haip.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;embed src="http://blip.tv/play/AeW1e4bpDw" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="414" width="480"&gt;&lt;/embed&gt;&lt;br /&gt;&lt;br /&gt;&lt;a style="font-family: lucida grande; color: rgb(204, 204, 204);" href="http://www.blogger.com/www.raquelmeyers.com"&gt;Raquel Meyers&lt;/a&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 204, 204);font-family:lucida grande;" &gt;VJ, visual artist and more.&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 204, 204);font-family:lucida grande;" &gt;Mission: destroy the pixel.&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 204, 204);font-family:lucida grande;" &gt;"Raquel Meyers's vividly animated videos for chiptuners like Jellica, Bubblyfish, and Glomag mirror the music's retro-tech aesthetic with 8-bit visuals and narrative elements lifted from the era of 2-D videogames."&lt;/span&gt;&lt;br /&gt;&lt;a style="font-family: lucida grande; color: rgb(255, 255, 255);" href="http://rhizome.org/editorial/403"&gt;Source&lt;/a&gt;&lt;br /&gt;&lt;a style="font-family: lucida grande; color: rgb(255, 255, 255);" href="http://raquelmeyers.blip.tv/"&gt;Raquel @ blip&lt;/a&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 204, 204);"&gt;&lt;br /&gt;░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 204, 204);font-size:100%;" &gt;&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;object style="font-family: lucida grande; color: rgb(204, 204, 204);" height="316" width="480"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=860768&amp;amp;server=vimeo.com&amp;amp;show_title=0&amp;amp;show_byline=0&amp;amp;show_portrait=0&amp;amp;color=000000&amp;amp;fullscreen=1"&gt;&lt;embed src="http://vimeo.com/moogaloop.swf?clip_id=860768&amp;amp;server=vimeo.com&amp;amp;show_title=0&amp;amp;show_byline=0&amp;amp;show_portrait=0&amp;amp;color=000000&amp;amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" height="316" width="480"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;object style="font-family: lucida grande; color: rgb(204, 204, 204);" height="389" width="480"&gt;&lt;param name="movie" value="http://www.youtube.com/v/eMLxcPwDbBw&amp;amp;color1=0xb1b1b1&amp;amp;color2=0xcfcfcf&amp;amp;hl=nl&amp;amp;feature=player_embedded&amp;amp;fs=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;embed src="http://www.youtube.com/v/eMLxcPwDbBw&amp;amp;color1=0xb1b1b1&amp;amp;color2=0xcfcfcf&amp;amp;hl=nl&amp;amp;feature=player_embedded&amp;amp;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" height="389" width="480"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 204, 204);font-family:lucida grande;" &gt;The C-MEN (TCM)&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 204, 204);font-family:lucida grande;" &gt;"I have been making videoclips, art installations, tv commercials, organized music events, gave workshops and lectures, doing monthly radioshows and started my own classical music project called the c64 orchestra.&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 204, 204);font-family:lucida grande;" &gt;I'm still using unconventional computers, the same amiga 1200's that started the low-res adventure 9 years ago and heading for the 10th anniversary next year."&lt;/span&gt;&lt;br /&gt;&lt;a style="font-family: lucida grande; color: rgb(255, 255, 255);" href="http://vimeo.com/user407146"&gt;C-Men @ Vimeo&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 204, 204);"&gt;░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a style="font-family: lucida grande; color: rgb(204, 204, 204);" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.ilbm.info/"&gt;&lt;img style="cursor: pointer; width: 253px; height: 378px;" src="http://www.ilbm.info/files/gimgs/20_ilbmspectrum005.png" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 204, 204);font-family:lucida grande;" &gt;OTRO&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 204, 204);font-family:lucida grande;" &gt;Julien Ducourthial aka o+ro / otromatic is a veejay graphician creating visuals with low-tech machines such as commodore amigas &amp;amp; gp2x handhelds. Influenced by demoscene (underground scene producing audio/video productions on computers in the eighties/nineties), comics and graphic design. His productions melt experimentations videos &amp;amp; graphic collages from various elements (icons, scans, freewares), renewing the aesthetic &amp;amp; reading from these formatted graphic codes. After the releases of fanzines &amp;amp; original covers for different artists (Bodenstandig 2000, Mesu Kasumai, Rico Zerone...) &amp;amp; labels (8Bit Peoples, Retinascan, Receptors), Otromatic now focuses on researches &amp;amp; new works on his website Ilbm (InterLeaved BitMap) exploring the frontiers between pixel-art, abstraction &amp;amp; design.&lt;br /&gt;&lt;a style="color: rgb(255, 255, 255);" href="http://www.ilbm.info/"&gt;Otro&lt;/a&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 204, 204);"&gt;░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;embed style="font-family: lucida grande; color: rgb(204, 204, 204);" src="http://blip.tv/play/AYrtGIOOKg" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="390" width="480"&gt;&lt;/embed&gt;&lt;br /&gt;&lt;a style="font-family: lucida grande; color: rgb(204, 204, 204);" href="http://kissdub.free.fr/"&gt;Kissdub&lt;/a&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 204, 204);font-family:lucida grande;" &gt;With more than 200 dates since 2003, KISSDUB is present on different festivals, concerts or artistic events. His visual acts have gone along with numerous bands, djs, national and international live artists.&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 204, 204);font-family:lucida grande;" &gt;Constantly going through and being an artist with a flexible identity, VJkissdub gives visual acts essentially in reaction to sounds. Using his taste and his cultural experience for the needs of the sounds he means to illustrate, he interprets on a wide screen the throbs of music and the colours of the event. His sources of inspiration are diverse : from experimental cinema to architecture, from game art to graffiti art, from baroque to writing and from web culture to television.&lt;/span&gt;&lt;br /&gt;&lt;a style="font-family: lucida grande; color: rgb(255, 255, 255);" href="http://vimeo.com/kissdub"&gt;Kissdub @ Vimeo&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 204, 204);"&gt;░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;object style="font-family: lucida grande; color: rgb(204, 204, 204);" height="344" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/2Qyj-rM1DnI&amp;amp;hl=nl&amp;amp;fs=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/2Qyj-rM1DnI&amp;amp;hl=nl&amp;amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="414" width="480"&gt;&lt;/embed&gt;&lt;/object&gt;   &lt;br /&gt;&lt;span style="color: rgb(204, 204, 204);font-family:lucida grande;" &gt;Jeff Donaldson (&lt;/span&gt;&lt;b style="color: rgb(204, 204, 204);"&gt;noteNdo&lt;/b&gt;&lt;span style="color: rgb(204, 204, 204);font-family:lucida grande;" &gt;) produces sound + video works with self designed + modified 8 + 16bit home computer systems + the &lt;/span&gt;&lt;a style="font-family: lucida grande; color: rgb(204, 204, 204);" href="http://www.msplinks.com/MDFodHRwOi8vd3d3LmxpdHRsZXNvdW5kZGouY29tL2xzZC8="&gt;LSDJ&lt;/a&gt;&lt;span style="color: rgb(204, 204, 204);font-family:lucida grande;" &gt; software on DMG &lt;/span&gt;&lt;br /&gt;&lt;a style="font-family: lucida grande; color: rgb(255, 255, 255);" href="http://audiovideo.sevcom.com/"&gt;Notendos website&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 204, 204);"&gt;░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;object style="font-family: lucida grande; color: rgb(204, 204, 204);" height="360" width="480"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=695772&amp;amp;server=vimeo.com&amp;amp;show_title=0&amp;amp;show_byline=0&amp;amp;show_portrait=0&amp;amp;color=000000&amp;amp;fullscreen=1"&gt;&lt;embed src="http://vimeo.com/moogaloop.swf?clip_id=695772&amp;amp;server=vimeo.com&amp;amp;show_title=0&amp;amp;show_byline=0&amp;amp;show_portrait=0&amp;amp;color=000000&amp;amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" height="360" width="480"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;&lt;a style="font-family: lucida grande; color: rgb(204, 204, 204);" href="http://parisgraphics.wordpress.com/"&gt;Paris graphics&lt;/a&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 204, 204);font-family:lucida grande;" &gt;This video shows a super alpha version of my pattern maker for the Gameboy Advance written in a hurry for Blipfestival 2007. Since then more features have been added.&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 204, 204);font-family:lucida grande;" &gt;It is similar to my gp2x applications - equations that are varied via the d-pad and buttons.&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 204, 204);font-family:lucida grande;" &gt;The GBA runs at about 16MHz so my usual tricks of writing pixels to the screen give less than optimum results but you get the idea...&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 204, 204);font-family:lucida grande;" &gt;using my own custom software to turn hand held game systems such as the gp2x and gameboy advance into visual performance instruments.&lt;/span&gt;&lt;br /&gt;&lt;a style="font-family: lucida grande; color: rgb(255, 255, 255);" href="http://vimeo.com/parisgraphics"&gt;parisgraphics @ Vimeo&lt;/a&gt;&lt;br /&gt;&lt;span style="color: rgb(255, 204, 204);"&gt;&lt;br /&gt;░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/202029753490776734-3789043786536415551?l=machinimabits.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://machinimabits.blogspot.com/feeds/3789043786536415551/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=202029753490776734&amp;postID=3789043786536415551' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/202029753490776734/posts/default/3789043786536415551'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/202029753490776734/posts/default/3789043786536415551'/><link rel='alternate' type='text/html' href='http://machinimabits.blogspot.com/2009/01/vjs.html' title='VJ-ing'/><author><name>Rosa Menkman</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://farm2.static.flickr.com/1370/751175738_96640f1a80_m.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-202029753490776734.post-859227267419033318</id><published>2009-01-08T11:54:00.000-08:00</published><updated>2009-01-15T10:51:44.518-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Technology'/><category scheme='http://www.blogger.com/atom/ns#' term='chiptune'/><category scheme='http://www.blogger.com/atom/ns#' term='music'/><category scheme='http://www.blogger.com/atom/ns#' term='demoscene'/><title type='text'>Micro music</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://micromusic.net/"&gt;&lt;img style="cursor: pointer; width: 48px; height: 70px;" src="http://micromusic.net//micromusic_db_data/files/c64_microstation_cute_gfx/GIF/_big_psychosoldier.gif" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 204, 204);font-family:lucida grande;" &gt;low-tech music for high-tech people - the ultimate digital sound community.&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 204, 204);font-family:lucida grande;" &gt;The Micromusic community consists of musicians, visualists and other members from all over the world. They strive to revive old hardware and use them as musical instruments or for the creation of lofi graphics. &lt;/span&gt;&lt;br /&gt;&lt;a style="font-family: lucida grande; color: rgb(255, 255, 255);" href="http://micromusic.net/"&gt;Micromusic.net&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a style="font-family: lucida grande; color: rgb(204, 204, 204);" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.mazemod.org/"&gt;&lt;img style="cursor: pointer; width: 250px; height: 375px;" src="http://www.mazemod.org/images/gfx/mm_flyer_004.png" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 204, 204);font-family:lucida grande;" &gt;Mazemod is a web radio dedicated to amiga &amp;amp; tracker music culture streaming various styles of computer electronic music from the demoscene &amp;amp; computer art subculture.&lt;/span&gt;&lt;br /&gt;&lt;a style="font-family: lucida grande; color: rgb(255, 255, 255);" href="http://www.mazemod.org/"&gt;Mazemod radio&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/202029753490776734-859227267419033318?l=machinimabits.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://machinimabits.blogspot.com/feeds/859227267419033318/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=202029753490776734&amp;postID=859227267419033318' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/202029753490776734/posts/default/859227267419033318'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/202029753490776734/posts/default/859227267419033318'/><link rel='alternate' type='text/html' href='http://machinimabits.blogspot.com/2009/01/music-micromusicnet-mazemod-etc.html' title='Micro music'/><author><name>Rosa Menkman</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://farm2.static.flickr.com/1370/751175738_96640f1a80_m.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-202029753490776734.post-4828938518624147854</id><published>2009-01-08T04:26:00.000-08:00</published><updated>2009-01-15T10:52:26.597-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Technology'/><category scheme='http://www.blogger.com/atom/ns#' term='chiptune'/><category scheme='http://www.blogger.com/atom/ns#' term='music'/><title type='text'>Music Archives</title><content type='html'>&lt;span style="font-family: lucida grande; color: rgb(204, 204, 204);"&gt;There are loads of archives with music, ofcourse. This are the ones I know of that are chiptune related though. There must be more... Any additives are appreciated!&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a style="font-family: lucida grande; color: rgb(255, 255, 255);" href="http://www.keygenmusic.net/?page=news"&gt;Keygen Music Archive&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a style="font-family: lucida grande; color: rgb(255, 255, 255);" href="http://members.fortunecity.com/gudger/spectrummusic/"&gt;ZX spectrum Archive&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a style="font-family: lucida grande; color: rgb(255, 255, 255);" href="http://asma.atari.org/"&gt;Atari music Archive&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;a style="font-family: lucida grande; color: rgb(255, 255, 255);" href="http://noname.c64.org/csdb/"&gt;C64 &lt;span style="color: rgb(255, 255, 255);"&gt;Scene Database&lt;/span&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/202029753490776734-4828938518624147854?l=machinimabits.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://machinimabits.blogspot.com/feeds/4828938518624147854/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=202029753490776734&amp;postID=4828938518624147854' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/202029753490776734/posts/default/4828938518624147854'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/202029753490776734/posts/default/4828938518624147854'/><link rel='alternate' type='text/html' href='http://machinimabits.blogspot.com/2009/01/music-archives.html' title='Music Archives'/><author><name>Rosa Menkman</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://farm2.static.flickr.com/1370/751175738_96640f1a80_m.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-202029753490776734.post-4605902723861814752</id><published>2009-01-08T00:23:00.000-08:00</published><updated>2009-01-15T10:52:58.814-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='video'/><category scheme='http://www.blogger.com/atom/ns#' term='Technology'/><category scheme='http://www.blogger.com/atom/ns#' term='machinima'/><category scheme='http://www.blogger.com/atom/ns#' term='musicvideo'/><category scheme='http://www.blogger.com/atom/ns#' term='mod'/><category scheme='http://www.blogger.com/atom/ns#' term='iconography'/><title type='text'>Musicvideos</title><content type='html'>&lt;span style="color: rgb(204, 204, 204);font-family:lucida grande;" &gt;I am not watching a lot of MTV, so I might not be very up to date. Please add other videos you know of.&lt;br /&gt;&lt;br /&gt;&lt;object height="344" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/L-R2dr0PaBU&amp;amp;hl=nl&amp;amp;fs=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/L-R2dr0PaBU&amp;amp;hl=nl&amp;amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="344" width="425"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;Zero 7 - In the Waiting Line.&lt;br /&gt;Fountainhead Entertainment.&lt;br /&gt;Made in Quake 3 engine.&lt;br /&gt;The first Machinima music video to air on MTV.&lt;br /&gt;&lt;br /&gt;&lt;object style="font-family: lucida grande; color: rgb(204, 204, 204);" height="360" width="640"&gt;&lt;param name="movie" value="http://www.joost.com/embed/08200b4"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowNetworking" value="all"&gt;&lt;param name="allowScriptAccess" value="always"&gt;&lt;embed src="http://www.joost.com/embed/08200b4" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" allownetworking="all" height="240" width="425"&gt;&lt;/embed&gt;&lt;noembed&gt;&amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;lt;a href="http://www.joost.com/08200b4/t/Red-Hot-Chili-Peppers-Californication-(Video)"&amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;gt;Red Hot Chili Peppers - Californication (Video)&amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;lt;/a&amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;amp;gt;&lt;/noembed&gt;&lt;/object&gt;&lt;br /&gt;Red Hot Chili Peppers - Californication.&lt;br /&gt;By: Jonathan Dayton en Valerie Faris&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/202029753490776734-4605902723861814752?l=machinimabits.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://machinimabits.blogspot.com/feeds/4605902723861814752/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=202029753490776734&amp;postID=4605902723861814752' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/202029753490776734/posts/default/4605902723861814752'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/202029753490776734/posts/default/4605902723861814752'/><link rel='alternate' type='text/html' href='http://machinimabits.blogspot.com/2009/01/musicvideos.html' title='Musicvideos'/><author><name>Rosa Menkman</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://farm2.static.flickr.com/1370/751175738_96640f1a80_m.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-202029753490776734.post-7111715419824199661</id><published>2009-01-07T15:17:00.000-08:00</published><updated>2009-01-08T15:40:54.592-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Game as a whole'/><category scheme='http://www.blogger.com/atom/ns#' term='machinima'/><category scheme='http://www.blogger.com/atom/ns#' term='faceposer'/><category scheme='http://www.blogger.com/atom/ns#' term='musicvideo'/><title type='text'>Nothing compares to you!</title><content type='html'>&lt;embed src="http://www.archive.org/flow/FlowPlayerLight.swf?config=%7Bembedded%3Atrue%2CshowFullScreenButton%3Atrue%2CshowMuteVolumeButton%3Atrue%2CshowMenu%3Atrue%2CautoBuffering%3Atrue%2CautoPlay%3Afalse%2CinitialScale%3A%27fit%27%2CmenuItems%3A%5Bfalse%2Cfalse%2Cfalse%2Cfalse%2Ctrue%2Ctrue%2Cfalse%5D%2CusePlayOverlay%3Afalse%2CshowPlayListButtons%3Atrue%2CplayList%3A%5B%7Burl%3A%27nothing%5Fcompares2u%5Fhigh%2FNothing%5FCompares2u%5FHigh%5F512kb%2Emp4%27%7D%5D%2CcontrolBarGloss%3A%27high%27%2CshowVolumeSlider%3Atrue%2CbaseURL%3A%27http%3A%2F%2Fwww%2Earchive%2Eorg%2Fdownload%2F%27%2Cloop%3Afalse%2CcontrolBarBackgroundColor%3A%270x000000%27%7D" scale="noscale" bgcolor="111111" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" allownetworking="all" pluginspage="http://www.macromedia.com/go/getflashplayer" height="381" width="480"&gt;&lt;/embed&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 204, 204);font-family:lucida grande;"&gt;Half-Life 2's FacePoser has clearly opened up some interesting possibilities for machinima, ranging from facial expression to lip synching. Here, Dxvid puts these capabilities to the text in a music video of "Nothing Compares to You" performed by Sinead O'Connor/Mossman.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 204, 204);font-family:lucida grande;"&gt;"This is the song 'Nothing Compares to You' performed by Mossman from Half-Life 2.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 204, 204);font-family:lucida grande;"&gt;"This machinima movie was made in February 2006 and features the song "Nothing Compares to You". It was filmed using FacePoser, Half Life 2, Fraps and Vegas. If you would like to see my other machinima movies please go to -&lt;/span&gt;&lt;div&gt;&lt;span class="Apple-style-span" style="color: rgb(204, 204, 204); font-family: 'lucida grande';"&gt;Please also notice the disco light effect.&lt;br /&gt;&lt;/span&gt;&lt;a style="color: rgb(255, 255, 255);" href="http://homepage.ntlworld.com/a.jones44/htm/movies.htm"&gt;&lt;span style="color: rgb(204, 204, 204);font-family:lucida grande;"&gt;&lt;span style="color: rgb(255, 255, 255);"&gt;Dxvid&lt;/span&gt; &lt;span style="color: rgb(255, 255, 255);"&gt;(David Jones)&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/202029753490776734-7111715419824199661?l=machinimabits.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://machinimabits.blogspot.com/feeds/7111715419824199661/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=202029753490776734&amp;postID=7111715419824199661' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/202029753490776734/posts/default/7111715419824199661'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/202029753490776734/posts/default/7111715419824199661'/><link rel='alternate' type='text/html' href='http://machinimabits.blogspot.com/2009/01/nothing-compares-to-you.html' title='Nothing compares to you!'/><author><name>Rosa Menkman</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://farm2.static.flickr.com/1370/751175738_96640f1a80_m.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-202029753490776734.post-822279989399027298</id><published>2009-01-02T12:15:00.000-08:00</published><updated>2009-01-04T15:38:13.934-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Technology'/><category scheme='http://www.blogger.com/atom/ns#' term='visualization'/><category scheme='http://www.blogger.com/atom/ns#' term='code'/><category scheme='http://www.blogger.com/atom/ns#' term='analog'/><title type='text'>Code visualizations</title><content type='html'>&lt;span style="color: rgb(204, 204, 204);font-size:100%;" &gt;&lt;span style="font-family:lucida grande;"&gt;Both up for sale&lt;/span&gt;&lt;br /&gt;&lt;a style="font-family: lucida grande;" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://benfry.com/distellamap/150dpi/advnture-illus-150dpi.png"&gt;&lt;img style="cursor: pointer; width: 249px; height: 362px;" src="http://benfry.com/distellamap/150dpi/advnture-illus-150dpi.png" alt="" border="0" /&gt;&lt;/a&gt;&lt;/span&gt;&lt;span style="color: rgb(204, 204, 204);font-family:georgia;font-size:100%;"  &gt;&lt;br /&gt;&lt;span style="font-family:lucida grande;"&gt;Seeing the operation of code in Atari 2600 games. This is a dual reprise of my  &lt;/span&gt;&lt;a style="font-family: lucida grande;" href="http://acg.media.mit.edu/people/fry/dismap/"&gt;dismap&lt;/a&gt;&lt;span style="font-family:lucida grande;"&gt; and  &lt;/span&gt;&lt;a style="font-family: lucida grande;" href="http://acg.media.mit.edu/people/fry/mariosoup/"&gt;mariosoup&lt;/a&gt;&lt;span style="font-family:lucida grande;"&gt; pieces that look at the code of cartridge games, and how the graphics are mixed in&lt;/span&gt;&lt;/span&gt;&lt;span style="color: rgb(204, 204, 204);font-size:100%;" &gt;&lt;br /&gt;&lt;a style="font-family: lucida grande; color: rgb(255, 255, 255);" href="http://benfry.com/distellamap/"&gt;Ben Fry website&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="color: rgb(204, 204, 204);"&gt;░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 204, 204);font-size:100%;" &gt;&lt;br /&gt;&lt;a style="font-family: lucida grande;" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.unrealart.co.uk/"&gt;&lt;img style="cursor: pointer; width: 316px; height: 316px;" src="http://www.unrealart.co.uk/data/01_m.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-family:lucida grande;"&gt;this was an early attempt to track bot movement and visualise it. The colour was added in a later process, this data was run through the system alot!&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:lucida grande;"&gt;All artworks have been created using data from the game "Unreal Tournament". Each image represents about 30 mins of gameplay in which the computers AI plays against itself. There are 20-25 bots playing each game and they play custom maps which I create. Each map has been specially designed so that the AI bots have a rough idea of where to go in order to create the image I want. I log the position (X,Y,Z) of each bot, every second using a modification for the game, I also log the position of a death. I then run my own program written in Processing to create printable postscript files of that match.&lt;/span&gt;&lt;br /&gt;&lt;a style="font-family: lucida grande; color: rgb(255, 255, 255);" href="http://alisonmealey.com/"&gt;Alisons Website&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/202029753490776734-822279989399027298?l=machinimabits.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://machinimabits.blogspot.com/feeds/822279989399027298/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=202029753490776734&amp;postID=822279989399027298' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/202029753490776734/posts/default/822279989399027298'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/202029753490776734/posts/default/822279989399027298'/><link rel='alternate' type='text/html' href='http://machinimabits.blogspot.com/2009/01/code-visualization.html' title='Code visualizations'/><author><name>Rosa Menkman</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://farm2.static.flickr.com/1370/751175738_96640f1a80_m.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-202029753490776734.post-8755427467982579491</id><published>2009-01-02T12:14:00.001-08:00</published><updated>2010-06-20T05:29:53.788-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='exhibition'/><title type='text'>exhibitions</title><content type='html'>&lt;a href="http://vertexlist.net/BITMAP_catalogue.html"&gt;&lt;span style="color: rgb(51, 255, 51);"&gt;Bitmap&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="color: rgb(51, 255, 51);"&gt;Dadamachinima&lt;/span&gt;&lt;br /&gt;&lt;a href="http://slurl.com/secondlife/Jamville/151/214/23"&gt;&lt;span style="color: rgb(51, 255, 51);"&gt;exhibition in secondlife&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://switch.sjsu.edu/CrackingtheMaze/"&gt;&lt;span style="color: rgb(51, 255, 51);"&gt;Cracking the maze (by Annemarie Schleiner)&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="color: rgb(51, 255, 51);"&gt;http://www.re-load.org/index_flash.html&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(51, 255, 51);"&gt;http://www.re-load.org/quake/rotterdam.html&lt;/span&gt;&lt;br /&gt;&lt;a href="http://www.palletorsson.com/mm.php"&gt;&lt;span style="color: rgb(51, 255, 51);"&gt;Museum Meltdown&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://syl-eckermann.net/fuchs-eckermann/expositur/expositur_fin.htm"&gt;&lt;span style="color: rgb(51, 255, 51);"&gt;Virtual Museum&lt;/span&gt;&lt;/a&gt;&lt;span style="color: rgb(51, 255, 51);"&gt; - Role of the exhibition space is questioned. (white box?)&lt;/span&gt;&lt;br /&gt;&lt;a href="http://www.we-make-money-not-art.com/archives/2008/05/homo-ludens-ludens-quick-conve.php"&gt;&lt;span style="color: rgb(51, 255, 51);"&gt;Homo Ludens Ludens&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="color: rgb(51, 255, 51);"&gt;http://www.neural.it/art/2008/05/homo_ludens_ludens_exploring_v.phtml&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(51, 255, 51);"&gt;http://flickr.com/photos/14412219@N04/sets/72157604709325031/&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(51, 255, 51);"&gt;http://andorgallery.com/&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/202029753490776734-8755427467982579491?l=machinimabits.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://machinimabits.blogspot.com/feeds/8755427467982579491/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=202029753490776734&amp;postID=8755427467982579491' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/202029753490776734/posts/default/8755427467982579491'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/202029753490776734/posts/default/8755427467982579491'/><link rel='alternate' type='text/html' href='http://machinimabits.blogspot.com/2009/01/exhibitions.html' title='exhibitions'/><author><name>Rosa Menkman</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://farm2.static.flickr.com/1370/751175738_96640f1a80_m.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-202029753490776734.post-2104737253435006749</id><published>2009-01-02T12:09:00.000-08:00</published><updated>2009-01-04T15:38:36.742-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='performance'/><category scheme='http://www.blogger.com/atom/ns#' term='Game as a whole'/><category scheme='http://www.blogger.com/atom/ns#' term='mod'/><title type='text'>0100101110101101.org</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.0100101110101101.org/home/performances/performance-abramovic.html"&gt;&lt;img style="cursor: pointer; width: 395px; height: 296px;" src="http://www.0100101110101101.org/home/performances/img/abramovic-1.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 204, 204);font-family:lucida grande;" &gt;Reenactment of Marina Abramovic and Ulay's Imponderabilia&lt;/span&gt;&lt;br /&gt;&lt;a style="color: rgb(255, 255, 255); font-family: lucida grande;" href="http://www.0100101110101101.org/home/performances/index.html"&gt;Other Synthetic Performance in Second Life, 2007&lt;/a&gt;&lt;br /&gt;&lt;a style="font-family: lucida grande; color: rgb(255, 255, 255);" href="http://0100101110101101.org/index.html"&gt;0100101110101101.org portfolio &lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/202029753490776734-2104737253435006749?l=machinimabits.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://machinimabits.blogspot.com/feeds/2104737253435006749/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=202029753490776734&amp;postID=2104737253435006749' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/202029753490776734/posts/default/2104737253435006749'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/202029753490776734/posts/default/2104737253435006749'/><link rel='alternate' type='text/html' href='http://machinimabits.blogspot.com/2009/01/0100101110101101org-performances-in.html' title='0100101110101101.org'/><author><name>Rosa Menkman</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://farm2.static.flickr.com/1370/751175738_96640f1a80_m.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-202029753490776734.post-1612447934984424373</id><published>2009-01-02T12:00:00.000-08:00</published><updated>2009-01-08T08:22:09.708-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='glitch'/><category scheme='http://www.blogger.com/atom/ns#' term='Game as a whole'/><category scheme='http://www.blogger.com/atom/ns#' term='circuitbend'/><category scheme='http://www.blogger.com/atom/ns#' term='bending hardware'/><category scheme='http://www.blogger.com/atom/ns#' term='chiptune'/><category scheme='http://www.blogger.com/atom/ns#' term='VJ'/><category scheme='http://www.blogger.com/atom/ns#' term='code'/><category scheme='http://www.blogger.com/atom/ns#' term='hardware'/><title type='text'>Bending consoles</title><content type='html'>&lt;a style="font-family: lucida grande; color: rgb(204, 204, 204);" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.lowstandart.net/static.php?page=notbot"&gt;&lt;img style="cursor: pointer; width: 276px; height: 368px;" src="http://lowstandart.net/images/broke_bot@laboral.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 204, 204);font-family:lucida grande;" &gt;nOtbOt is an automated game-player which is controlled and deranged by reactions to it's own virtual environment, caught in a vicious force-feedback loop...&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 204, 204);font-family:lucida grande;" &gt;The installation consists of a hacked up human-computer interface in which the feedback system, originally intended to provide tangible interaction for a human player, is now used as input data to control a 'first-person' videogame. Human interaction with the game/controller becomes obsolete, resulting in a completely erratic form of [art]ificial intelligence.&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 204, 204);font-family:lucida grande;" &gt;The observer of the installation, however, can literally try to 'get a grip' on taking control of the system...&lt;/span&gt;&lt;br /&gt;&lt;a style="font-family: lucida grande; color: rgb(255, 255, 255);" href="http://www.lowstandart.net/"&gt;Walter Langelaar &lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/202029753490776734-1612447934984424373?l=machinimabits.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://machinimabits.blogspot.com/feeds/1612447934984424373/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=202029753490776734&amp;postID=1612447934984424373' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/202029753490776734/posts/default/1612447934984424373'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/202029753490776734/posts/default/1612447934984424373'/><link rel='alternate' type='text/html' href='http://machinimabits.blogspot.com/2009/01/bending-consoles.html' title='Bending consoles'/><author><name>Rosa Menkman</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://farm2.static.flickr.com/1370/751175738_96640f1a80_m.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-202029753490776734.post-6122402129585882070</id><published>2009-01-02T11:17:00.000-08:00</published><updated>2009-01-03T06:10:25.478-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='glitch'/><category scheme='http://www.blogger.com/atom/ns#' term='Technology'/><category scheme='http://www.blogger.com/atom/ns#' term='code'/><category scheme='http://www.blogger.com/atom/ns#' term='mod'/><title type='text'>Jodi</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.untitled-game.org/download.html"&gt;&lt;img style="cursor: pointer; width: 518px; height: 351px;" src="http://www.untitled-game.org/img/ctrl-space.png" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 204, 204);font-family:lucida grande;" &gt;&lt;a style="color: rgb(204, 204, 204);" href="http://www.untitled-game.org/download.html"&gt;Untitled Game&lt;/a&gt; (1996) is a CD (and web site) containing twelve modifications of Quake by artist ensemble JODI. The first modification, "Arena", is blinding white.  All visible architecture has been eliminated. What remains is interface components and sound.  The following mods range in interactivity and effect, from number stats flowing  upscreen to ambient warm toned 3-D environments.&lt;/span&gt;&lt;br /&gt;&lt;a style="font-family: lucida grande; color: rgb(204, 204, 204);" href="http://www.opensorcery.net/2reviews.html"&gt;Source (and more)&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 204, 204);font-family:lucida grande;" &gt;Other videogame based works by Jodi: &lt;/span&gt;&lt;br /&gt;&lt;a style="color: rgb(204, 204, 204); font-family: lucida grande;" href="http://sod.jodi.org/"&gt;Sod&lt;/a&gt;&lt;br /&gt;&lt;a style="color: rgb(204, 204, 204); font-family: lucida grande;" href="http://jetsetwilly.jodi.org/"&gt;Jet Set Willy&lt;/a&gt;&lt;span style="color: rgb(204, 204, 204);font-family:lucida grande;" &gt; &lt;/span&gt;&lt;a style="color: rgb(204, 204, 204); font-family: lucida grande;" href="http://aminima.net/wp/?p=748&amp;amp;language=en"&gt;info&lt;/a&gt;&lt;span style="color: rgb(204, 204, 204);font-family:lucida grande;" &gt;&lt;/span&gt;&lt;br /&gt;&lt;a style="color: rgb(204, 204, 204); font-family: lucida grande;" href="http://maxpaynecheatsonly.jodi.org/"&gt;Max Payne CHEATS ONLY&lt;/a&gt;&lt;br /&gt;&lt;a style="color: rgb(204, 204, 204); font-family: lucida grande;" href="http://www.dadamachinima.net/static.php?page=jodi"&gt;Composite Club 2.0++&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/202029753490776734-6122402129585882070?l=machinimabits.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://machinimabits.blogspot.com/feeds/6122402129585882070/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=202029753490776734&amp;postID=6122402129585882070' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/202029753490776734/posts/default/6122402129585882070'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/202029753490776734/posts/default/6122402129585882070'/><link rel='alternate' type='text/html' href='http://machinimabits.blogspot.com/2009/01/jodi-untitled-game-1996.html' title='Jodi'/><author><name>Rosa Menkman</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://farm2.static.flickr.com/1370/751175738_96640f1a80_m.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-202029753490776734.post-1688463211312848155</id><published>2009-01-02T11:12:00.000-08:00</published><updated>2009-01-03T06:14:41.783-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Technology'/><category scheme='http://www.blogger.com/atom/ns#' term='software'/><category scheme='http://www.blogger.com/atom/ns#' term='code'/><category scheme='http://www.blogger.com/atom/ns#' term='iconography'/><title type='text'>Cory Arcangel: Super Mario Clouds, 2002/2003</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.beigerecords.com/cory/rss_media/cart.jpg"&gt;&lt;/a&gt;&lt;a href="http://www.beigerecords.com/cory/Things_I_Made_in_2003/"&gt;&lt;img style="cursor: pointer; width: 210px; height: 239px;" src="http://www.beigerecords.com/cory/rss_media/cart.jpg" alt="" border="0" /&gt;&lt;/a&gt;  -&gt; &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.beigerecords.com/cory/Things_I_Made_in_2003/"&gt;&lt;img style="cursor: pointer; width: 256px; height: 240px;" src="http://www.beigerecords.com/cory/rss_media/cloudsscroll.gif" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 204, 204);font-family:lucida grande;" &gt;&lt;br /&gt;&lt;a style="color: rgb(204, 204, 204);" href="http://www.beigerecords.com/cory/Things_I_Made_in_2003/"&gt;Super Mario Clouds&lt;/a&gt; is based on the Super Mario game for Nintendo’s NES game console. Cory Arcangel hacked the game and modified it so that all that remains of the game are the white clouds on a blue sky. Gone is the main character, Super Mario, who the player had to guide through a labyrinth in the original jump and run game, just like the obstacles, landscapes and opponents that lend the game its narrative structure. Those people who are familiar with the game can imagine them on the empty background, everyone else will just see the cartoon-like display of a sky. The work was created on the basis of a manipulation of the hardware and software. Cory Arcangel had to open the cartridge, on which the game was stored, and replace the Nintendo graphics chip with a chip on which he had burned a program he had written himself. Cory Arcangel is a member of the Beige Programming Ensemble who have focused their artistic programme on the hacking ethic of manipulating existing technology, thereby taking the modification of legacy technology to absurd extremes: the group have published computer programs pressed on records and organise an annual competition for cassette disk jockeys.&lt;/span&gt; &lt;div&gt;&lt;a style="font-family: 'lucida grande';" href="http://www.medienkunstnetz.de/works/super-mario-cloud/images/1/"&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 255, 255);"&gt;Source&lt;/span&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/202029753490776734-1688463211312848155?l=machinimabits.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://machinimabits.blogspot.com/feeds/1688463211312848155/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=202029753490776734&amp;postID=1688463211312848155' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/202029753490776734/posts/default/1688463211312848155'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/202029753490776734/posts/default/1688463211312848155'/><link rel='alternate' type='text/html' href='http://machinimabits.blogspot.com/2009/01/arcangel-super-mario-clouds-20022003.html' title='Cory Arcangel: Super Mario Clouds, 2002/2003'/><author><name>Rosa Menkman</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://farm2.static.flickr.com/1370/751175738_96640f1a80_m.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-202029753490776734.post-7118266743000349664</id><published>2009-01-02T11:00:00.000-08:00</published><updated>2009-01-03T05:56:40.552-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Game as a whole'/><category scheme='http://www.blogger.com/atom/ns#' term='speedrunning'/><title type='text'>Fanculture: Speedrunning</title><content type='html'>&lt;object style="font-family: lucida grande; color: rgb(204, 204, 204);" height="344" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/_8LbrAYVrEw&amp;amp;hl=nl&amp;amp;fs=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/_8LbrAYVrEw&amp;amp;hl=nl&amp;amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="344" width="425"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 204, 204);font-family:lucida grande;" &gt;Speedrunning could be described as the older brother of Machinima. &lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 204, 204);font-family:lucida grande;" &gt;A speedrun is a recording of a play-through of a videogame performed, with the intent of completing it as quickly as possible, mainly for the purposes of entertainment and competition.&lt;/span&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-family:'lucida grande';"&gt;&lt;a href="http://speeddemosarchive.com/"&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 255, 255);"&gt;Speedrunning demos archive&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/202029753490776734-7118266743000349664?l=machinimabits.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://machinimabits.blogspot.com/feeds/7118266743000349664/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=202029753490776734&amp;postID=7118266743000349664' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/202029753490776734/posts/default/7118266743000349664'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/202029753490776734/posts/default/7118266743000349664'/><link rel='alternate' type='text/html' href='http://machinimabits.blogspot.com/2009/01/speedrunning.html' title='Fanculture: Speedrunning'/><author><name>Rosa Menkman</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://farm2.static.flickr.com/1370/751175738_96640f1a80_m.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-202029753490776734.post-8776076381956861876</id><published>2009-01-02T07:18:00.000-08:00</published><updated>2009-01-03T06:21:29.773-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Game as a whole'/><category scheme='http://www.blogger.com/atom/ns#' term='text'/><title type='text'>DeLappe, dead-in-iraq, 2006.</title><content type='html'>&lt;object style="font-family: lucida grande;" height="344" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/VTnuUMM7frk&amp;amp;hl=en&amp;amp;fs=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/VTnuUMM7frk&amp;amp;hl=en&amp;amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="344" width="425"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;a style="color: rgb(192, 192, 192); font-family: lucida grande;" href="http://www.unr.edu/art/DELAPPE/Gaming/Dead_In_Iraq/dead_in_iraq%20JPEGS.html"&gt;This work&lt;/a&gt;&lt;span style="color: rgb(192, 192, 192);font-family:lucida grande;" &gt; commenced in March of 2006, to roughly coincide with the 3rd anniversary of the start of the Iraq conflict. I enter the online US Army recruiting game, "America's Army", in order to manually type the name, age, service branch and date of death of each service person who has died to date in Iraq. The work is essentially a fleeting, online memorial to those military personnel who have been killed in this ongoing conflict. My actions are also intended as a cautionary gesture.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(192, 192, 192);font-family:lucida grande;" &gt;I enter the game using as my login name, "dead-in-iraq" and proceed to type the names using the game's text messaging system. As is my usual practice when creating such an intervention, I am a neutral visitor as I do not participate in the proscribed mayhem. Rather, I stand in position and type until I am killed. After death, I hover over my dead avatar's body and continue to type. Upon being re-incarnated in the next round, I continue the cycle.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(192, 192, 192);font-family:lucida grande;" &gt;As of 5/3/08, I have input 4002 names. I intend to keep doing so until the end of this war. As of this date there have been 4066 American service persons killed in Iraq.&lt;a href="http://www.unr.edu/art/DELAPPE/Gaming/Dead_In_Iraq/dead_in_iraq%20JPEGS.html"&gt;&lt;/a&gt;&lt;/span&gt;&lt;div&gt;&lt;span style="color: rgb(192, 192, 192);font-family:lucida grande;" &gt;&lt;a href="http://www.unr.edu/art/DELAPPE/Gaming/Dead_In_Iraq/dead_in_iraq%20JPEGS.html"&gt;Source&lt;/a&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="color: rgb(192, 192, 192);font-family:lucida grande;" &gt;&lt;a href="http://www.unr.edu/art/DELAPPE/DeLappe%20Main%20Page/DeLappe%20Online%20MAIN.html"&gt;More DeLappe&lt;/a&gt;&lt;br /&gt;&lt;a href="http://retroyou.org/"&gt;RetroYou&lt;/a&gt; (interactive software project)&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/202029753490776734-8776076381956861876?l=machinimabits.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://machinimabits.blogspot.com/feeds/8776076381956861876/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=202029753490776734&amp;postID=8776076381956861876' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/202029753490776734/posts/default/8776076381956861876'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/202029753490776734/posts/default/8776076381956861876'/><link rel='alternate' type='text/html' href='http://machinimabits.blogspot.com/2009/01/delappe-dead-in-iraq-2006.html' title='DeLappe, dead-in-iraq, 2006.'/><author><name>Rosa Menkman</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://farm2.static.flickr.com/1370/751175738_96640f1a80_m.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-202029753490776734.post-5947987835216147046</id><published>2009-01-02T07:11:00.000-08:00</published><updated>2009-01-04T13:25:10.308-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Technology'/><category scheme='http://www.blogger.com/atom/ns#' term='software'/><title type='text'>Brody Condon, Adam Killer 1999-2001</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.tmpspace.com/ak_1.html"&gt;&lt;img style="cursor: pointer; width: 400px; height: 300px;" src="http://www.synthesisparadigms.com/articles_datas/memory/pictures/AdamKiller_2.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(192, 192, 192);font-family:lucida grande;" &gt;(Original Game: Half-Life) &lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(192, 192, 192);font-family:lucida grande;" &gt;Brody Condon&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(192, 192, 192);font-family:lucida grande;" &gt;Adam Killer is a modification of the commercial game Half Life. Condon exploits a bug in the Half Life engine to create harsh trailing effects, turning the screen into a chaotic mess of bloody, fractured textures. Players have no option other than to shoot at the benign central character, Adam, who appears in multiples.&lt;/span&gt;&lt;div&gt;&lt;span style="font-family:lucida grande;"&gt;&lt;span class="Apple-style-span" style=""&gt;&lt;a href="http://www.movingimage.us/alt/culture.html"&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 255, 255);"&gt;Source&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="color: rgb(192, 192, 192);font-family:lucida grande;" &gt;&lt;a style="" href="http://www.tmpspace.com/"&gt;&lt;span class="Apple-style-span" style="color: rgb(255, 255, 255);"&gt;Portfolio Brody Condon&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/202029753490776734-5947987835216147046?l=machinimabits.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://machinimabits.blogspot.com/feeds/5947987835216147046/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=202029753490776734&amp;postID=5947987835216147046' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/202029753490776734/posts/default/5947987835216147046'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/202029753490776734/posts/default/5947987835216147046'/><link rel='alternate' type='text/html' href='http://machinimabits.blogspot.com/2009/01/brody-condon-adam-killer-1999-2001.html' title='Brody Condon, Adam Killer 1999-2001'/><author><name>Rosa Menkman</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://farm2.static.flickr.com/1370/751175738_96640f1a80_m.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-202029753490776734.post-7922567403527040838</id><published>2009-01-02T06:35:00.000-08:00</published><updated>2009-01-03T06:21:10.105-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='analog'/><category scheme='http://www.blogger.com/atom/ns#' term='iconography'/><category scheme='http://www.blogger.com/atom/ns#' term='content'/><title type='text'>Invading Invaders</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://flickr.com/photos/meteorry/sets/72157600366022819/"&gt;&lt;img style="cursor: pointer; width: 240px; height: 196px;" src="http://farm1.static.flickr.com/219/455368459_bcd979ffca_m.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="color: rgb(192, 192, 192);font-family:lucida grande;" &gt;Using iconography to invade public space&lt;/span&gt;&lt;span style=""&gt;&lt;span class="Apple-style-span"  style="font-family:'lucida grande';"&gt;&lt;span class="Apple-style-span" style="color: rgb(204, 204, 204);"&gt;.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class="Apple-style-span"  style="font-family:'lucida grande';"&gt;&lt;span class="Apple-style-span" style="color: rgb(204, 204, 204);"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style=""&gt;&lt;span class="Apple-style-span"  style="font-family:'lucida grande';"&gt;&lt;span class="Apple-style-span" style="color: rgb(204, 204, 204);"&gt;Also see the &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;a style="" href="http://www.space-invaders.com/"&gt;&lt;span class="Apple-style-span"  style="font-family:'lucida grande';"&gt;&lt;span class="Apple-style-span" style="color: rgb(204, 204, 204);"&gt;original website.&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;div&gt;&lt;span class="Apple-style-span"  style="font-family:'lucida grande';"&gt;&lt;span class="Apple-style-span" style="color: rgb(204, 204, 204);"&gt;My personal &lt;/span&gt;&lt;/span&gt;&lt;a href="http://www.flickr.com/photos/tags/flickrinvaded/"&gt;&lt;span class="Apple-style-span"  style="font-family:'lucida grande';"&gt;&lt;span class="Apple-style-span" style="color: rgb(204, 204, 204);"&gt;Flickrinvaded&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;span class="Apple-style-span"  style="font-family:'lucida grande';"&gt;&lt;span class="Apple-style-span" style="color: rgb(204, 204, 204);"&gt; project (click on a photo to see my graffiti).&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/202029753490776734-7922567403527040838?l=machinimabits.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://machinimabits.blogspot.com/feeds/7922567403527040838/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=202029753490776734&amp;postID=7922567403527040838' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/202029753490776734/posts/default/7922567403527040838'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/202029753490776734/posts/default/7922567403527040838'/><link rel='alternate' type='text/html' href='http://machinimabits.blogspot.com/2009/01/invader.html' title='Invading Invaders'/><author><name>Rosa Menkman</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://farm2.static.flickr.com/1370/751175738_96640f1a80_m.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm1.static.flickr.com/219/455368459_bcd979ffca_t.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-202029753490776734.post-1681454938017206533</id><published>2009-01-02T06:28:00.000-08:00</published><updated>2009-01-03T05:55:23.418-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Form'/><category scheme='http://www.blogger.com/atom/ns#' term='text'/><title type='text'>Trigger Happy - Thomson and Craighead 1998</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://dotstore.thomson-craighead.net/system/index.html"&gt;&lt;img style="cursor: pointer; width: 275px; height: 139px;" src="http://dotstore.thomson-craighead.net/pages/imgs/thap.gif" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(192, 192, 192);font-family:lucida grande;" &gt;A playable on-line re-creation of the ATARI classic, 'Space Invaders' where instead of fending off pixelly alien invaders, you must defend yourself against paragraphs of philosophical text taken from Michel Foucault's essay, 'What is an Author?'&lt;/span&gt;&lt;span style="font-family:lucida grande;"&gt;  &lt;/span&gt;&lt;span style="color: rgb(192, 192, 192);font-family:lucida grande;" &gt;This game assumes the classic format of Space Invaders, but instead of  shooting UFOs, the player must destroy a descending paragraph excerpted from Michel Foucault's essay, "What is an Author?" In destroying the passage word by word the player metaphorically deconstructs Foucalt's text which itself deconstructs the idea of the author. After shooting a few words, a "Yahoo!" search page appears on the screen with results defined by the eradicated words. This forces the player back into the Internet which is a platform for the death of the author on a daily basis.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/202029753490776734-1681454938017206533?l=machinimabits.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://machinimabits.blogspot.com/feeds/1681454938017206533/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=202029753490776734&amp;postID=1681454938017206533' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/202029753490776734/posts/default/1681454938017206533'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/202029753490776734/posts/default/1681454938017206533'/><link rel='alternate' type='text/html' href='http://machinimabits.blogspot.com/2009/01/trigger-happy-thomson-and-craighead.html' title='Trigger Happy - Thomson and Craighead 1998'/><author><name>Rosa Menkman</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://farm2.static.flickr.com/1370/751175738_96640f1a80_m.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-202029753490776734.post-6198583764128582655</id><published>2009-01-02T06:14:00.000-08:00</published><updated>2009-01-02T06:57:46.928-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Lan'/><title type='text'>Lan Party - January 17th</title><content type='html'>&lt;div style="color: rgb(192, 192, 192);"&gt;&lt;span class="Apple-style-span" style="color: rgb(153, 153, 153);font-family:'lucida grande';" &gt;There will also be a 'game-day' (gaming on the big screen) on January 17th, from 9.00 - 17.00 (depending on the number of participants). &lt;/span&gt;&lt;/div&gt;&lt;div style="color: rgb(192, 192, 192);"&gt;&lt;span class="Apple-style-span" style="color: rgb(153, 153, 153);font-family:'lucida grande';" &gt;The game that will be played is Battlefield 2, but you can also bring your own favorite game and we will see if we can find an opportunity to play it.&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/202029753490776734-6198583764128582655?l=machinimabits.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://machinimabits.blogspot.com/feeds/6198583764128582655/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=202029753490776734&amp;postID=6198583764128582655' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/202029753490776734/posts/default/6198583764128582655'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/202029753490776734/posts/default/6198583764128582655'/><link rel='alternate' type='text/html' href='http://machinimabits.blogspot.com/2009/01/lan-party-january-17th.html' title='Lan Party - January 17th'/><author><name>Rosa Menkman</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://farm2.static.flickr.com/1370/751175738_96640f1a80_m.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-202029753490776734.post-6242590773282263457</id><published>2009-01-01T06:11:00.000-08:00</published><updated>2009-01-23T09:15:33.200-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='machinima'/><category scheme='http://www.blogger.com/atom/ns#' term='Fanculture'/><category scheme='http://www.blogger.com/atom/ns#' term='movie'/><title type='text'></title><content type='html'>&lt;object width="425" height="344"&gt;&lt;param name="movie" value="http://www.youtube.com/v/w3mpbx0wFks&amp;hl=nl&amp;fs=1"&gt;&lt;/param&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;/param&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/w3mpbx0wFks&amp;hl=nl&amp;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/202029753490776734-6242590773282263457?l=machinimabits.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://machinimabits.blogspot.com/feeds/6242590773282263457/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=202029753490776734&amp;postID=6242590773282263457' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/202029753490776734/posts/default/6242590773282263457'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/202029753490776734/posts/default/6242590773282263457'/><link rel='alternate' type='text/html' href='http://machinimabits.blogspot.com/2009/01/nes.html' title=''/><author><name>Ruben</name><uri>http://www.blogger.com/profile/15403361546512623519</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-202029753490776734.post-5597984118989711115</id><published>2009-01-01T05:44:00.000-08:00</published><updated>2009-01-03T06:08:28.220-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Program'/><category scheme='http://www.blogger.com/atom/ns#' term='general information'/><title type='text'>Program</title><content type='html'>Will be here soon! ...&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/202029753490776734-5597984118989711115?l=machinimabits.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://machinimabits.blogspot.com/feeds/5597984118989711115/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=202029753490776734&amp;postID=5597984118989711115' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/202029753490776734/posts/default/5597984118989711115'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/202029753490776734/posts/default/5597984118989711115'/><link rel='alternate' type='text/html' href='http://machinimabits.blogspot.com/2009/01/program.html' title='Program'/><author><name>Rosa Menkman</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://farm2.static.flickr.com/1370/751175738_96640f1a80_m.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-202029753490776734.post-2065444940775586111</id><published>2009-01-01T00:05:00.000-08:00</published><updated>2009-01-08T04:25:12.429-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Technology'/><category scheme='http://www.blogger.com/atom/ns#' term='machinima'/><category scheme='http://www.blogger.com/atom/ns#' term='code'/><category scheme='http://www.blogger.com/atom/ns#' term='mod'/><title type='text'>Friedrich Kirschner</title><content type='html'>&lt;object height="225" width="400"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=822514&amp;amp;server=vimeo.com&amp;amp;show_title=0&amp;amp;show_byline=0&amp;amp;show_portrait=0&amp;amp;color=000000&amp;amp;fullscreen=1"&gt;&lt;embed src="http://vimeo.com/moogaloop.swf?clip_id=822514&amp;amp;server=vimeo.com&amp;amp;show_title=0&amp;amp;show_byline=0&amp;amp;show_portrait=0&amp;amp;color=000000&amp;amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" height="225" width="400"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;a style="font-family: lucida grande; color: rgb(204, 204, 204);" href="http://vimeo.com/822514"&gt;the photographer&lt;/a&gt;&lt;span style="color: rgb(204, 204, 204);font-family:lucida grande;" &gt; from &lt;/span&gt;&lt;a style="font-family: lucida grande; color: rgb(204, 204, 204);" href="http://vimeo.com/fiezi"&gt;Friedrich Kirschner&lt;/a&gt;&lt;span style="color: rgb(204, 204, 204);font-family:lucida grande;" &gt; on &lt;/span&gt;&lt;a style="font-family: lucida grande; color: rgb(204, 204, 204);" href="http://vimeo.com/"&gt;Vimeo&lt;/a&gt;&lt;span style="color: rgb(204, 204, 204);font-family:lucida grande;" &gt;.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="color: rgb(204, 204, 204);font-family:lucida grande;" &gt;"We interrupt your program for a visual message and maybe we even get to the point where you wouldn't want to tune in again..."&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 204, 204);font-family:lucida grande;" &gt;Person 2184 is a three part visual poem running inside the game unreal tournament 2004 from epicgames. It shows queer happenings in an urban environment not very far from here and now.&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 204, 204);font-family:lucida grande;" &gt;Running inside the game means that you can download person2184 as a modification to your original game Unreal Tournament 2004 and play the movies in-engine in realtime on your computer.&lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 204, 204);font-family:lucida grande;" &gt;The goal of the project is to give an idea of alternative art direction, content and story structure to interactive and non-interactive narrative.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(204, 204, 204);font-family:lucida grande;" &gt;Kirschner wrote the &lt;/span&gt;&lt;a style="color: rgb(204, 204, 204); font-family: lucida grande;" href="http://www.moviesandbox.net/"&gt;Moviesandbox&lt;/a&gt;&lt;span style="color: rgb(204, 204, 204);font-family:lucida grande;" &gt; Machinima tool. Moviesandbox is an Open-Source graphical filmmaking tool in progress, formerly developed for the Unreal Tournament engine and now based on C++ and OpenGL.&lt;/span&gt;&lt;br /&gt;&lt;a style="color: rgb(255, 255, 255); font-family: lucida grande;" href="http://vimeo.com/fiezi"&gt;Kirschners other movies&lt;/a&gt;&lt;br /&gt;&lt;a style="color: rgb(255, 255, 255); font-family: lucida grande;" href="http://www.zeitbrand.de/"&gt;Website&lt;/a&gt;&lt;span style="color: rgb(204, 204, 204);font-family:lucida grande;" &gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="color: rgb(204, 204, 204);font-family:lucida grande;" &gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/202029753490776734-2065444940775586111?l=machinimabits.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://machinimabits.blogspot.com/feeds/2065444940775586111/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=202029753490776734&amp;postID=2065444940775586111' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/202029753490776734/posts/default/2065444940775586111'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/202029753490776734/posts/default/2065444940775586111'/><link rel='alternate' type='text/html' href='http://machinimabits.blogspot.com/2009/01/friedrich-kirschner.html' title='Friedrich Kirschner'/><author><name>Rosa Menkman</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://farm2.static.flickr.com/1370/751175738_96640f1a80_m.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-202029753490776734.post-3973893032738499627</id><published>2008-12-09T17:22:00.000-08:00</published><updated>2009-01-23T06:52:25.433-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='machinima'/><category scheme='http://www.blogger.com/atom/ns#' term='general information'/><title type='text'>MachinimaBits - 29th January 2009</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://farm4.static.flickr.com/3267/3115148353_f9e8b3588e_b.jpg"&gt;&lt;img style="cursor: pointer; width: 551px; height: 366px;" src="http://farm4.static.flickr.com/3267/3115148353_f9e8b3588e_b.jpg" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="color: rgb(153, 153, 153);font-family:lucida grande;" &gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="color: rgb(192, 192, 192);font-family:arial;" &gt;&lt;span style="font-family:lucida grande;"&gt;Machinima is a blend of machine, cinema and animation. It is the production of (short) films within a game-engine.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(192, 192, 192);font-family:lucida grande;" &gt;In 2006 we organized the first MachinimaBits festival. Since then, we find that focussing on videogames in such a confined way excludes a lot of the more interesting, arguably border-line practices. This year we would like to broaden our scope and focus on the use of videogame (technologies) in terms of appropriation. &lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(192, 192, 192);font-family:lucida grande;" &gt;To appropriate something involves taking possession of (parts of) it. The term appropriation often refers to the use of borrowed elements in the creation of a new work. The borrowed elements may include images, forms or styles. &lt;/span&gt;&lt;br /&gt;&lt;span style="color: rgb(192, 192, 192);font-family:lucida grande;" &gt;For now we like to diverse between 4 forms of appropriation (&lt;/span&gt;&lt;span style="color: rgb(192, 192, 192);font-family:lucida grande;" &gt;Click on the categories to find some examples):&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://machinimabits.blogspot.com/search/label/Form"&gt;&lt;span style="color: rgb(51, 51, 255);font-family:lucida grande;" &gt;Form&lt;/span&gt;&lt;/a&gt;&lt;span style="color: rgb(192, 192, 192);font-family:lucida grande;" &gt; &lt;/span&gt;&lt;br /&gt;&lt;a href="http://machinimabits.blogspot.com/search/label/content"&gt;&lt;span style="color: rgb(51, 51, 255);font-family:lucida grande;" &gt;Content&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://machinimabits.blogspot.com/search/label/Techonology"&gt;&lt;span style="color: rgb(51, 51, 255);font-family:lucida grande;" &gt;Technology&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://machinimabits.blogspot.com/search/label/Game%20as%20a%20whole"&gt;&lt;span style="color: rgb(51, 51, 255);font-family:lucida grande;" &gt;The Game as a Whole&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="color: rgb(192, 192, 192);font-family:lucida grande;" &gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/202029753490776734-3973893032738499627?l=machinimabits.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://machinimabits.blogspot.com/feeds/3973893032738499627/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=202029753490776734&amp;postID=3973893032738499627' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/202029753490776734/posts/default/3973893032738499627'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/202029753490776734/posts/default/3973893032738499627'/><link rel='alternate' type='text/html' href='http://machinimabits.blogspot.com/2008/12/machinimabits-29th-januari-de-uitkijk.html' title='MachinimaBits - 29th January 2009'/><author><name>Rosa Menkman</name><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://farm2.static.flickr.com/1370/751175738_96640f1a80_m.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://farm4.static.flickr.com/3267/3115148353_f9e8b3588e_t.jpg' height='72' width='72'/><thr:total>0</thr:total></entry></feed>
