░░░░░░░░░░░Amsterdam, 2006-2009░░░░░░░░░░░░░

Welcome! This is the research blog for MachinimaBits festival. On this blog I put all the interesting sources and works I found during the creation of the lineup of the festival.

Unfortunately the second festival (2009 issue) was cancelled because the venue decided (without consultation) to calculate a (quite high) entrance fee, which we only found out about on the website. We (the curators + artists) make nothing and want to keep this a free festival.
I decided to not follow through and keep the research for a later time
Showing posts with label bending hardware. Show all posts
Showing posts with label bending hardware. Show all posts

Friday, January 2, 2009

Bending consoles


nOtbOt is an automated game-player which is controlled and deranged by reactions to it's own virtual environment, caught in a vicious force-feedback loop...

The installation consists of a hacked up human-computer interface in which the feedback system, originally intended to provide tangible interaction for a human player, is now used as input data to control a 'first-person' videogame. Human interaction with the game/controller becomes obsolete, resulting in a completely erratic form of [art]ificial intelligence.
The observer of the installation, however, can literally try to 'get a grip' on taking control of the system...
Walter Langelaar