░░░░░░░░░░░Amsterdam, 2006-2009░░░░░░░░░░░░░

Welcome! This is the research blog for MachinimaBits festival. On this blog I put all the interesting sources and works I found during the creation of the lineup of the festival.

Unfortunately the second festival (2009 issue) was cancelled because the venue decided (without consultation) to calculate a (quite high) entrance fee, which we only found out about on the website. We (the curators + artists) make nothing and want to keep this a free festival.
I decided to not follow through and keep the research for a later time
Showing posts with label glitch. Show all posts
Showing posts with label glitch. Show all posts

Friday, January 2, 2009

Bending consoles


nOtbOt is an automated game-player which is controlled and deranged by reactions to it's own virtual environment, caught in a vicious force-feedback loop...

The installation consists of a hacked up human-computer interface in which the feedback system, originally intended to provide tangible interaction for a human player, is now used as input data to control a 'first-person' videogame. Human interaction with the game/controller becomes obsolete, resulting in a completely erratic form of [art]ificial intelligence.
The observer of the installation, however, can literally try to 'get a grip' on taking control of the system...
Walter Langelaar

Jodi


Untitled Game (1996) is a CD (and web site) containing twelve modifications of Quake by artist ensemble JODI. The first modification, "Arena", is blinding white. All visible architecture has been eliminated. What remains is interface components and sound. The following mods range in interactivity and effect, from number stats flowing upscreen to ambient warm toned 3-D environments.
Source (and more)

Other videogame based works by Jodi:
Sod
Jet Set Willy info
Max Payne CHEATS ONLY
Composite Club 2.0++