The VJ-s mentioned here either use videogame aesthetics or old videogame consoles for their vj-ing. Again, if I miss important vj's please! help me :)
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Circuit bent sega mega drive from Gijs on Vimeo.
Circuit Bent Sega Mega Drive 2 from Gijs on Vimeo.
Gijs is a Dutch circuitbend-wonder. He bends gameconsoles, synthesizers, social softwares, applets, HTML, the internet as a whole and sometimes not yet existing technologies. He vjs with his equipment and sometimes also plays music, mostly on the gameboy but sometimes on other instruments.
"Jakob Lodwick: Would you believe I felt bad for the game? Like you were exploiting it. Weird.
Gijs: well.. i guess I'm exploiting it.. but if you have played the game already, playing it on a circuitbent console will make it more difficult to play the game. so i thing the game will feel not to bad about that.."
Gijs Gieskes website
Gijs Myspace
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Entter
Raúl Berrueco and Raquel Meyers founded Entter as a collaborative platform focused on New Media art and design. Its current member is Raúl (Santander, 1977).
Entter mix old and new hardware and software technology using self-designed and -coded programsand often surprise audiences with special setups such as LED (light-emitting diode) wall.
Entter @ Vimeo
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Raquel Meyers
VJ, visual artist and more.
Mission: destroy the pixel.
"Raquel Meyers's vividly animated videos for chiptuners like Jellica, Bubblyfish, and Glomag mirror the music's retro-tech aesthetic with 8-bit visuals and narrative elements lifted from the era of 2-D videogames."
Source
Raquel @ blip
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The C-MEN (TCM)
"I have been making videoclips, art installations, tv commercials, organized music events, gave workshops and lectures, doing monthly radioshows and started my own classical music project called the c64 orchestra.
I'm still using unconventional computers, the same amiga 1200's that started the low-res adventure 9 years ago and heading for the 10th anniversary next year."
C-Men @ Vimeo
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OTRO
Julien Ducourthial aka o+ro / otromatic is a veejay graphician creating visuals with low-tech machines such as commodore amigas & gp2x handhelds. Influenced by demoscene (underground scene producing audio/video productions on computers in the eighties/nineties), comics and graphic design. His productions melt experimentations videos & graphic collages from various elements (icons, scans, freewares), renewing the aesthetic & reading from these formatted graphic codes. After the releases of fanzines & original covers for different artists (Bodenstandig 2000, Mesu Kasumai, Rico Zerone...) & labels (8Bit Peoples, Retinascan, Receptors), Otromatic now focuses on researches & new works on his website Ilbm (InterLeaved BitMap) exploring the frontiers between pixel-art, abstraction & design.
Otro
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Kissdub
With more than 200 dates since 2003, KISSDUB is present on different festivals, concerts or artistic events. His visual acts have gone along with numerous bands, djs, national and international live artists.
Constantly going through and being an artist with a flexible identity, VJkissdub gives visual acts essentially in reaction to sounds. Using his taste and his cultural experience for the needs of the sounds he means to illustrate, he interprets on a wide screen the throbs of music and the colours of the event. His sources of inspiration are diverse : from experimental cinema to architecture, from game art to graffiti art, from baroque to writing and from web culture to television.
Kissdub @ Vimeo
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Jeff Donaldson (noteNdo) produces sound + video works with self designed + modified 8 + 16bit home computer systems + the LSDJ software on DMG
Notendos website
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Paris graphics
This video shows a super alpha version of my pattern maker for the Gameboy Advance written in a hurry for Blipfestival 2007. Since then more features have been added.
It is similar to my gp2x applications - equations that are varied via the d-pad and buttons.
The GBA runs at about 16MHz so my usual tricks of writing pixels to the screen give less than optimum results but you get the idea...
using my own custom software to turn hand held game systems such as the gp2x and gameboy advance into visual performance instruments.
parisgraphics @ Vimeo
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Welcome! This is the research blog for MachinimaBits festival. On this blog I put all the interesting sources and works I found during the creation of the lineup of the festival.
Unfortunately the second festival (2009 issue) was cancelled because the venue decided (without consultation) to calculate a (quite high) entrance fee, which we only found out about on the website. We (the curators + artists) make nothing and want to keep this a free festival.
Unfortunately the second festival (2009 issue) was cancelled because the venue decided (without consultation) to calculate a (quite high) entrance fee, which we only found out about on the website. We (the curators + artists) make nothing and want to keep this a free festival.
I decided to not follow through and keep the research for a later time
Thursday, January 8, 2009
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