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Welcome! This is the research blog for MachinimaBits festival. On this blog I put all the interesting sources and works I found during the creation of the lineup of the festival.

Unfortunately the second festival (2009 issue) was cancelled because the venue decided (without consultation) to calculate a (quite high) entrance fee, which we only found out about on the website. We (the curators + artists) make nothing and want to keep this a free festival.
I decided to not follow through and keep the research for a later time
Showing posts with label Technology. Show all posts
Showing posts with label Technology. Show all posts

Thursday, January 8, 2009

VJ-ing

The VJ-s mentioned here either use videogame aesthetics or old videogame consoles for their vj-ing. Again, if I miss important vj's please! help me :)

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Circuit bent sega mega drive from Gijs on Vimeo.


Circuit Bent Sega Mega Drive 2 from Gijs on Vimeo.

Gijs is a Dutch circuitbend-wonder. He bends gameconsoles, synthesizers, social softwares, applets, HTML, the internet as a whole and sometimes not yet existing technologies. He vjs with his equipment and sometimes also plays music, mostly on the gameboy but sometimes on other instruments.

"Jakob Lodwick: Would you believe I felt bad for the game? Like you were exploiting it. Weird.
Gijs: well.. i guess I'm exploiting it.. but if you have played the game already, playing it on a circuitbent console will make it more difficult to play the game. so i thing the game will feel not to bad about that.."
Gijs Gieskes website
Gijs Myspace

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Entter
Raúl Berrueco and Raquel Meyers founded Entter as a collaborative platform focused on New Media art and design. Its current member is Raúl (Santander, 1977).
Entter mix old and new hardware and software technology using self-designed and -coded programsand often surprise audiences with special setups such as LED (light-emitting diode) wall.
Entter @ Vimeo

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Raquel Meyers
VJ, visual artist and more.
Mission: destroy the pixel.
"Raquel Meyers's vividly animated videos for chiptuners like Jellica, Bubblyfish, and Glomag mirror the music's retro-tech aesthetic with 8-bit visuals and narrative elements lifted from the era of 2-D videogames."
Source
Raquel @ blip

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The C-MEN (TCM)
"I have been making videoclips, art installations, tv commercials, organized music events, gave workshops and lectures, doing monthly radioshows and started my own classical music project called the c64 orchestra.
I'm still using unconventional computers, the same amiga 1200's that started the low-res adventure 9 years ago and heading for the 10th anniversary next year."
C-Men @ Vimeo

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OTRO
Julien Ducourthial aka o+ro / otromatic is a veejay graphician creating visuals with low-tech machines such as commodore amigas & gp2x handhelds. Influenced by demoscene (underground scene producing audio/video productions on computers in the eighties/nineties), comics and graphic design. His productions melt experimentations videos & graphic collages from various elements (icons, scans, freewares), renewing the aesthetic & reading from these formatted graphic codes. After the releases of fanzines & original covers for different artists (Bodenstandig 2000, Mesu Kasumai, Rico Zerone...) & labels (8Bit Peoples, Retinascan, Receptors), Otromatic now focuses on researches & new works on his website Ilbm (InterLeaved BitMap) exploring the frontiers between pixel-art, abstraction & design.
Otro


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Kissdub
With more than 200 dates since 2003, KISSDUB is present on different festivals, concerts or artistic events. His visual acts have gone along with numerous bands, djs, national and international live artists.
Constantly going through and being an artist with a flexible identity, VJkissdub gives visual acts essentially in reaction to sounds. Using his taste and his cultural experience for the needs of the sounds he means to illustrate, he interprets on a wide screen the throbs of music and the colours of the event. His sources of inspiration are diverse : from experimental cinema to architecture, from game art to graffiti art, from baroque to writing and from web culture to television.
Kissdub @ Vimeo

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Jeff Donaldson (noteNdo) produces sound + video works with self designed + modified 8 + 16bit home computer systems + the LSDJ software on DMG
Notendos website

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Paris graphics
This video shows a super alpha version of my pattern maker for the Gameboy Advance written in a hurry for Blipfestival 2007. Since then more features have been added.
It is similar to my gp2x applications - equations that are varied via the d-pad and buttons.
The GBA runs at about 16MHz so my usual tricks of writing pixels to the screen give less than optimum results but you get the idea...

using my own custom software to turn hand held game systems such as the gp2x and gameboy advance into visual performance instruments.
parisgraphics @ Vimeo

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Micro music


low-tech music for high-tech people - the ultimate digital sound community.
The Micromusic community consists of musicians, visualists and other members from all over the world. They strive to revive old hardware and use them as musical instruments or for the creation of lofi graphics.
Micromusic.net


Mazemod is a web radio dedicated to amiga & tracker music culture streaming various styles of computer electronic music from the demoscene & computer art subculture.
Mazemod radio

Music Archives

There are loads of archives with music, ofcourse. This are the ones I know of that are chiptune related though. There must be more... Any additives are appreciated!

Keygen Music Archive

ZX spectrum Archive

Atari music Archive

C64 Scene Database

Musicvideos

I am not watching a lot of MTV, so I might not be very up to date. Please add other videos you know of.


Zero 7 - In the Waiting Line.
Fountainhead Entertainment.
Made in Quake 3 engine.
The first Machinima music video to air on MTV.

<a href="http://www.joost.com/08200b4/t/Red-Hot-Chili-Peppers-Californication-(Video)">Red Hot Chili Peppers - Californication (Video)</a>
Red Hot Chili Peppers - Californication.
By: Jonathan Dayton en Valerie Faris

Friday, January 2, 2009

Code visualizations

Both up for sale

Seeing the operation of code in Atari 2600 games. This is a dual reprise of my dismap and mariosoup pieces that look at the code of cartridge games, and how the graphics are mixed in

Ben Fry website

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this was an early attempt to track bot movement and visualise it. The colour was added in a later process, this data was run through the system alot!

All artworks have been created using data from the game "Unreal Tournament". Each image represents about 30 mins of gameplay in which the computers AI plays against itself. There are 20-25 bots playing each game and they play custom maps which I create. Each map has been specially designed so that the AI bots have a rough idea of where to go in order to create the image I want. I log the position (X,Y,Z) of each bot, every second using a modification for the game, I also log the position of a death. I then run my own program written in Processing to create printable postscript files of that match.
Alisons Website

demoscene



10 best demos Curated by...

Otro: http://otro.free.fr/
Spectrum: http://zxaaa.untergrund.net/
Archive: http://www.pouet.net/
PC: http://msg.sk/z/menu.php3

Jodi


Untitled Game (1996) is a CD (and web site) containing twelve modifications of Quake by artist ensemble JODI. The first modification, "Arena", is blinding white. All visible architecture has been eliminated. What remains is interface components and sound. The following mods range in interactivity and effect, from number stats flowing upscreen to ambient warm toned 3-D environments.
Source (and more)

Other videogame based works by Jodi:
Sod
Jet Set Willy info
Max Payne CHEATS ONLY
Composite Club 2.0++

Cory Arcangel: Super Mario Clouds, 2002/2003

->

Super Mario Clouds is based on the Super Mario game for Nintendo’s NES game console. Cory Arcangel hacked the game and modified it so that all that remains of the game are the white clouds on a blue sky. Gone is the main character, Super Mario, who the player had to guide through a labyrinth in the original jump and run game, just like the obstacles, landscapes and opponents that lend the game its narrative structure. Those people who are familiar with the game can imagine them on the empty background, everyone else will just see the cartoon-like display of a sky. The work was created on the basis of a manipulation of the hardware and software. Cory Arcangel had to open the cartridge, on which the game was stored, and replace the Nintendo graphics chip with a chip on which he had burned a program he had written himself. Cory Arcangel is a member of the Beige Programming Ensemble who have focused their artistic programme on the hacking ethic of manipulating existing technology, thereby taking the modification of legacy technology to absurd extremes: the group have published computer programs pressed on records and organise an annual competition for cassette disk jockeys.

Brody Condon, Adam Killer 1999-2001



(Original Game: Half-Life)
Brody Condon

Adam Killer is a modification of the commercial game Half Life. Condon exploits a bug in the Half Life engine to create harsh trailing effects, turning the screen into a chaotic mess of bloody, fractured textures. Players have no option other than to shoot at the benign central character, Adam, who appears in multiples.

Thursday, January 1, 2009

Friedrich Kirschner


the photographer from Friedrich Kirschner on Vimeo.

"We interrupt your program for a visual message and maybe we even get to the point where you wouldn't want to tune in again..."

Person 2184 is a three part visual poem running inside the game unreal tournament 2004 from epicgames. It shows queer happenings in an urban environment not very far from here and now.
Running inside the game means that you can download person2184 as a modification to your original game Unreal Tournament 2004 and play the movies in-engine in realtime on your computer.
The goal of the project is to give an idea of alternative art direction, content and story structure to interactive and non-interactive narrative.

Kirschner wrote the Moviesandbox Machinima tool. Moviesandbox is an Open-Source graphical filmmaking tool in progress, formerly developed for the Unreal Tournament engine and now based on C++ and OpenGL.
Kirschners other movies
Website